BIND: Cyber Runner
A Unity mobile runner built full-time for a month by a ~20-student team.

About the project
BIND is our final year project, which we spent a month working on full-time to bring this unique mobile game to life. Our goal was to create a casual game that could be marketed on various download platforms.
In BIND: Cyber Runner, players are immersed in a futuristic universe, playing as “Nora,” the guardian of backups, who must free herself from a world corrupted by AI. Our game stands out for its contemplative approach and immersive story mode, accompanied by roguelike mechanics. Players can unlock skills as they progress, allowing them to overcome the challenges of each level.
This project represents not only our passion for game creation, but also our commitment to providing an entertaining experience.
Timeline
1 month — 2024
Team
~20 students
What I built
Gameplay mechanics
Core mechanics of the runner, implemented in C#.
Level design
Iteration on the levels, driven by playtest feedback.
Game balance
Difficulty tuning so the run ramps up as intended.