
About the project
Over a two-week period, our team focused on developing a 2D top-down shooter with the challenge of creating our own AI on the Unity engine.
As part of this project, I was responsible for designing and implementing three types of enemies, each with unique and distinct behavior. Additionally, I spent time implementing several visual and audio feedback elements to enhance the immersive gaming experience.
Timeline
2 weeks
What I built
Enemy AI
Three enemy types with genuinely distinct behaviors.
Combat feedback
The visual and audio feedback that makes a hit feel like a hit.